So, v0.30d didn't work out as being the definitive patch- I wasn't happy with the new fighter AI's poor gun accuracy, and I wound up finding many more issues wi...
This one's mainly important for the crash fix, but also makes some major balance improvements to a very difficult gamemode. I'm hoping that this is the definiti...
Hopefully the final version of v0.30, this patch addresses issues with the titular new mode, unlocking the full 30 wave experience with some balancing changes...
Fixed Basic Training taking you to 'NULL DEBRIEF' instead of the main menu after completing it Removed prototype Abrax in Dogfight Fixed carrier not being displ...
NEW MODE Push deep into enemy lines, supporting 'Nomad' against waves of defenders in the Altus F/X prototype. In Spearhead , you go up against 29 random enemy...
Added tooltips to controls in the options menu. Fixed chance of empty debriefing when killed by the CRISIS explosion in Course 2 Fixed being unable to quit to m...
Again, this update is focusing on new features and quality of life updates. There's a lot featurewise I wanted to bring in from other titles, namely mission bri...
Fixed in game pause not working in build, as well as time based debug inputs. Fixed 'Press enter to complete mission' text still showing during the mission comp...