Patch v0.30c
A.W.E | Advanced Warfare Expedition » Devlog
Hopefully the final version of v0.30, this patch addresses issues with the titular new mode, unlocking the full 30 wave experience with some balancing changes.

Spearhead
- Wave balancing
- Corrected release final wave placement- despite the intention of having wave 30 being the final wave of the default intensity setting, wave 15 was the final wave instead.
- New final waves for each intensity setting are as follows:
 
- CRISIS, the pretty unfair and hardest setting, lasts 30 waves, from 20 to 50.
 
 
- Frigates cannot appear until wave 14, previously they could appear on wave 12. They are also less likely to appear on future waves
 - Wave difficulty scaling begin to fall off from wave 16
 - Intensity settings beyond Skirmish are now locked off until you clear the wave they start on e.g. clear wave 10 to unlock Assault
 
 - Corrected release final wave placement- despite the intention of having wave 30 being the final wave of the default intensity setting, wave 15 was the final wave instead.
 - Perk balancing
- Combat Rearming- instead of doubling the rearming speed every time you take the perk subsequently, the rearming speed is increased by the original rearming speed value (100% boost)
 - Traversal Boost- value increased from 20->40%
- Definitely a useful perk, but it doesn't feel meta and the 20% boost wasn't the most noticeable. Moving faster is more fun so why not?
 
 - Manoeuvre Boost- value increased from 25->30%
 - Reverse Output- value increased from 50->120%
 - (weapon) Generation- value increased from 25->40%
 - Shield Capacitance- value increased from 30->40%
 
 - Fixed upgrade SFX playing multiple times for some perks
 - Fixed a bug that could cause a perk to be applied with a single press without previewing beforehand
 
Ambush
- Restored missing 'All probes have been destroyed' voice line
 
Course 3
- Corrected materials in wrecked CRISIS core model to match the updated version of the intact model
 - Moved the CRISIS core spawn trigger to an earlier point in the tunnel
 - Increased cooldown between CRISIS core laser barrages
 
???
- Fixed NULL DEBRIEF
 - Fixed having a G-110 Transport wrongly included in the frigate destruction task
 
Asag
- Fixed clipping issues with initial N-163 first person camera view
 - Fixed loss of camera controls when taking control of an AI ship after death
 
Asset changes
- Disabled speed particles while the player is controlling a capital ship
 - Actually fixed firing speed discrepancy between the N-163 the player can start a flight in, and the other N-163s that the AI pilot
- Fire rate increased by about 30% for the player variant
 
 
Main menu
- Amended debug controls section of manual to include input for 'Accelerate Time- +/='
 - Fixed Options/Field manual button remaining highlighted on the main menu after exiting their respective menu
 - Made display Altus cockpit glass less transparent
 
Files
AWE_V0.30e.zip 386 MB  
Version 13  Mar 03, 2024
Get A.W.E | Advanced Warfare Expedition
A.W.E | Advanced Warfare Expedition
Space combat simulation, without the drag
| Status | In development | 
| Author | HighTerrain66 | 
| Genre | Simulation | 
| Tags | awe, combat, Indie, Physics, Sci-fi, simulator, Space, Unity, War | 
| Languages | English | 
| Accessibility | Subtitles, Interactive tutorial | 
More posts
- Patch 0.30eMay 06, 2024
 - Patch v0.30dMar 08, 2024
 - v0.30b HotfixFeb 26, 2024
 - Spearhead- Update v0.30Feb 25, 2024
 - Patch v0.29bNov 22, 2023
 - Update v0.29- Campaign BriefingNov 13, 2023
 - v0.28b HotfixSep 25, 2023
 - Update v0.28- Input rebindingSep 25, 2023
 - Patch v0.27cJun 02, 2023
 

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